In order to unlock and level-up transformations, you'll fulfill a wide variety of quests that are essentially achievements which almost entirely consist of grinding actions a certain number of times. Each one of these transformations has its own attacks and inherent abilities such as being able to swim. However, the core gameplay element that really sets Nobody Saves the World apart from similar games is the fact that you can transform into a bunch of different creatures such as a horse, ranger, slug, bodybuilder, and even an egg. In fact, I'd say that this sense of exploration is the best quality of Nobody Saves the World's gameplay as it's quite rewarding to discover hidden treasures. An element that adds some substance to this formula is the map which you fill out as you travel around complete with helpful icons so you can see where there are things to do whenever you're looking to do a little clean-up. Meanwhile, the gameplay is similar to what you'd expect in a classic overhead Zelda game where you explore a vast open world while taking on dungeons. Plus, its artwork blends well with the sense of humour from its unconventional Ren & Stimpy-like character portraits to its imaginative dungeon entrances. That is something I actually appreciate a great deal. You're on a mission to save the world from The Calamity but that doesn't really matter because the campaign within this silly game is full of goofy humour which makes the journey feel both charming and inconsequential. Nobody Saves the World has you play as a generic nobody named well, Nobody. │ We here at Video Chums strive to offer the best experience and content so contact us if there is any way that we can improve. The Guacamelee! devs tried something different with Nobody Saves the World so let's go on a transformative Zelda-like adventure. Nobody Saves the World is also available for Xbox Series X, PS5, PS4, and Nintendo Switch Maciejewski playing an Xbox One on January 18, 2022 Nobody Saves The World may be more fun in co-op but since it’s online-only with no matchmaking we haven’t been able to test that – and given the visual mess the game can be in single-player we can only imagine how much more confusing it’d be with two players.Reviewed by A.J. The game is in desperate need of more story elements or some proper puzzles, or even just some genuine variety in the dungeon designs (like the roguelike elements, there’s a very half-hearted attempt at randomising the layouts, which makes them all seem very samey).įew games get everything right, but it is unusual to come across one where the internal mechanics are so compelling and yet the way they’re taken advantage of by the gameplay is so lacklustre. If anything, the game world is too large and it’ll take a good 20 to 30 hours to see everything, even though your enthusiasm will barely last a quarter of that. The mechanisms within Nobody Saves The World are great but the combat and structure do nothing to support them. It’s a great system, that’s cleverly thought out and very flexible, but it does have one important flaw: the combat it enables is extremely dull and repetitive.Įlon Musk threatens to sue Microsoft after Xbox drops Twitter uploads Many of the forms can only be unlocked once one or more previous ones have been levelled up to a certain point, which means you have to end up playing as all the forms for a fair amount of time, which reveals that even seemingly useless characters like the horse or ghost are actually a good deal of fun, with their own unique twists (the horse can only attack things behind it, for example).Įach form has its own signature attack and passive ability, but they can also be mixed and matched with abilities from the other forms to create a character that’s able to perform all manner of different status attacks and special moves. Poison is also labelled as a ‘dark’ attack and can be used to break wards on enemies that are otherwise immune to damage, with, again, other ward types introduced as you continue. The moves also confer poison damage, if you land enough attacks, with the game subsequently introducing other status attacks like stun and burn. Levelling up the rat you find it’s a lot more useful than it first seems, with a basic bite attack and another that regains a small amount of health.
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